a 24' LED wall and real radar data dance to life. 50+ screens, live NOAA feeds, hands-on games.
Places where technology hosts the story, not the other way around. From Toyota's experience centers to science museums, I connect story, space, and systems into experiences that run reliably in the real world.
Some people care about projects and places. Others want to see tools and methods or topics and themes. Same work, different lens—pick yours.
a 24' LED wall and real radar data dance to life. 50+ screens, live NOAA feeds, hands-on games.
Six apps, six videos, one continent. The most technically complex experience in the Center—yet visitors see one simple story about people, places, and cars.
One touchscreen drives a wall of innovation. Swipe through decades of Toyota patents—from a single, intuitive interface.
A glowing map where the Toyota plant, roads, and neighborhoods come alive. Satellite imagery + hand-crafted animation tell a story of manufacturing and community.
Instead of a dusty plaque, Toyota Mississippi's LEED Platinum certification lives inside a touchscreen story about how the building breathes and saves energy.
Drag solar panels across a cartoon Detroit skyline, chase the sun, dodge clouds. Real solar concepts—angles, shading, efficiency—wrapped in play.
Banana peel, pizza box, plastic bottle—where do they go? Detroit's real bin system becomes a fast sorting challenge. Learn by playing, not reading posters.
Constellations slowly trace themselves into view, layered with stories from different traditions. A quiet, shared moment of wonder.
Scroll through decades of Toyota commercials on a 65" touchscreen—see how the brand talked about safety, family, and innovation in each era.
Families tap into Michigan's outdoor destinations—see what each place looks like and what they can do there. Exhibit meets real landscape.
Environmental data appears as quiet ambient information, not loud dashboards. Live data feels like part of the architecture.
A digital reader inside Toyota's design studio where people explore curated design stories. Finished product, not prototype.
I've designed things for printed publications, illustrated maps, big format printing, and business cards.
Interactive kiosks that bring stories, maps, and wayfinding to life across brand homes and museums.
We live inside technology now. The question isn’t whether it belongs in public space, but whether it adds anything worth keeping. I want stories to read as invitations, not instructions—experiences people choose to look at, linger with, and return to.
I make that happen by treating technology as a tool in service of narrative and place: clear affordances, legible pacing, and resilient content structures that keep working in the real world. The result is work that stays accessible, updateable, and coherent on the floor.
Whether you're shaping a brand home, rethinking a museum gallery, or prototyping a new interactive—I can help connect story, space, and systems so it all feels cohesive.
Send a short note about your project, timeline, and what success looks like.
christian@chexperiences.com →